VFX Director - skate. (remote / hybrid)
Company: Electronic Arts
Location: Atlanta
Posted on: May 8, 2024
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Job Description:
Requisition Number: 178104 Position Title: Visual Effects
Director External Description:Pour visualiser la description de
poste en fran--ais, veuillez s--lectionner le fran--ais ("Select
Language") dans le menu d--roulant au haut de la pageLocation:
Hybrid and remote work options available across most North American
locations.WE MAKE FUN...FUNNER.We are Full Circle, and we're all
about having fun and making great games that people want to play
with their friends. As the developers of Skate, we are set to
deliver an experience that embraces and builds upon everything our
community found special about the previous games. We believe in
creating an inclusive world inside and outside of our games for our
players and our team. As a geo-diverse studio, our team members
around the globe can either work from home, in the office or a
hybrid of both.As an experienced VFX ArtDirector, reporting to
Skate's Franchise Art Director, you will be part of our Art
Leadership team:ResponsibilitiesSupport Art leadership in achieving
a high standard for the VFX art vision of Skate!Develop and
communicate a visual direction for VFX to support gameplay needs,
customization, cosmetic, sign and feedback, expressive visual
communication and environmental VFX in a style that follow the
general art direction of the brand.Create style-guides to describe
how VFX will contribute to the visual direction and establish
standards of quality through the joint development of visual
targets with the guidance of the Art Director.Evaluate the needs on
the current production roadmap, to build the VFX department and
establish outsourcing collaborations, working with talent
acquisition and outsource management.Drive prototyping development
in-engine with the intent of defining visual effects
direction.Partners with DD/Operations on resourcing and
budgetingEducate and Articulate VFX concepts to the game team
through presentations including members of other disciplines, such
as Engineering, Operations, and Production.Work with Technical
Artists and Rendering SEs to set technical standards and production
processes to guide the VFX team's work and ensure that their work
achieves visual quality while also meeting performance
standards.Stay current with technical knowledge about the current
state of the industry in real-time Visual Effects.Manage direct
reports (3-5), mentor and provide feedback to them on artistic and
technical skills and performance; provide them with career growth
opportunities.Sets clear goals, expectations and success measures
for self and team aligned to the franchise planFosters a diverse
and inclusive environment that is attractive to talent and creates
a culture where everyone can thriveQualificationsPlease note that
you do not need to qualify for all requirements to be considered.
We encourage you to apply if you can meet most of the requirements
and are comfortable opening a dialog to be considered.You have at
least 10 years experience in real time game vfxYou have 5+ years of
experience in a leadership or management rolePreferably you're
experienced in developing real-time VFX for a single title that
scales across multiple platforms with a wide performance delta
(e.g., Mobile, Console, Gaming PC).You're experienced with
architecture of a holistic system for efficient VFX placement &
generation applicable to realistic open-world or sandbox titles as
well as 2D and cell shading stylized sign and feedback supporting
design intentions, cosmetic enhancement.You have competence with
shader development (either HLSL or graph-based) for development of
pixel and vertex shaders to enhance visual effects and systems.Have
some experience with SideFX Houdini or other procedural content
generation package.Adept at using both art and data to formulate
visual direction. You know how to quickly adapt your direction to
match KPIs (key performance indicator) and researches founding of a
Live service development model.Experience developing games for the
mobile market and developing 2D and 3D assets in various art style
for monetized live service games is a plusExperience creating
visual filters, post-FX, and screen space effects
desirableProficiency in texturing, modeling, rigging and animation
desirable.US COMPENSATION AND BENEFITSThe base salary ranges listed
below are for the defined geographic market pay zones in these
states. If you reside outside of these locations, a recruiter will
advise on the base salary range and benefits for your specific
location.EA has listed the base salary ranges it in good faith
expects to pay applicants for this role in the locations listed, as
of the time of this posting. Salary offered will be determined
based on numerous relevant business and candidate factors
including, for example, education, qualifications, certifications,
experience, skills, geographic location, and business or
organizational needs.BASE SALARY RANGES --- California (depending
on location e.g. Los Angeles vs. Sacramento): - $131,600 - $213,300
--- New York (depending on location e.g. Manhattan vs. Buffalo): -
$131,600 - $213,300 --- Jersey City, NJ: - $154,800 - $213,300 ---
Colorado (depending on location e.g. Denver vs. Colorado Springs):
- $131,600 - $179,600 --- Washington (depending on location e.g.
Seattle vs. Spokane): - $131,600 - $195,200Base salary is just one
part of the overall compensation at EA. We also offer a package of
benefits including paid time off (3 weeks per year to start), 80
hours per year of sick time, 16 paid company holidays per year, 10
weeks paid time off to bond with baby (following 1 year of
service), medical/dental/vision insurance, life insurance,
disability insurance, and 401(k) to regular full-time employees.
Certain roles may also be eligible for bonus and
equity.City:State:Community / Marketing Title: VFX Director -
skate. (remote / hybrid) Company Profile:We are a global team of
creators, storytellers, technologists, experience originators,
innovators and so much more. We believe amazing games and
experiences start with teams as diverse as the players and
communities we serve. At Electronic Arts, the only limit is your
imagination.EEOText:About Electronic ArtsEverything we do is
designed to inspire the world to play. Through our cutting-edge
games, innovative services, and powerful technologies, we bring
worlds with infinite possibilities to millions of players and fans
around the globe.We're looking for collaborative and inclusive
people with diverse perspectives who will enrich our culture and
challenge us. We take a holistic approach with our benefits
program, focusing on physical, emotional, financial, career, and
community wellness to support our people through every chapter of
life. Our goal is to provide a safe and respectful workplace that
empowers you to thrive in both work and life.Electronic Arts is an
equal opportunity employer. All employment decisions are made
without regard to race, color, national origin, ancestry, sex,
gender, gender identity or expression, sexual orientation, age,
genetic information, religion, disability, medical condition,
pregnancy, marital status, family status, veteran status, or any
other characteristic protected by law. We will also consider
employment qualified applicants with criminal records in accordance
with applicable law. EA also makes workplace accommodations for
qualified individuals with disabilities as required by applicable
law.Days Open: 0 Can this position be remote?: 1 EEO Employer
Verbiage:About Electronic ArtsWe exist to inspire the world to
play. Through innovative technology and immersive storytelling, we
deliver new ways of experiencing worlds of interactive
entertainment for our millions of players worldwide. Our strength
lies in the diversity of our people, combining creativity,
innovation and passion. We fully champion inclusive culture, and
provide opportunities for growing, learning, and leading that
allows for the most impactful and rewarding work of our teams'
careers. -We put our people first, and we make sure they're taken
care of both in and out of the office. As we reflect on our
learnings and successes from remote work, we aim to provide
dynamic, collaborative and flexible work environments for our
teams. Our employees connect through our Employee Resource Groups,
which are actively involved in driving business decisions every
step of the way. But our support doesn't end at the workplace-we
also encourage a balanced lifestyle with paid time off and new
parent leave, free video games, fitness reimbursement and more.
-Our goal is to provide a safe, respectful and inspiring workplace
for all of our employees. Through our diversity, equity, inclusion
and social responsibility programs, we're doing the work to give
everyone the space to be their full selves while giving back to our
community. We're looking for problem-solvers, game-changers,
innovators, dreamers, doers-people that are ready to move the
needle and build on our success. As our industry accelerates, we
aren't just keeping up-we're staying ahead of the game.Electronic
Arts is an equal opportunity employer. All employment decisions are
made without regard to race, color, national origin, ancestry, sex,
gender, gender identity or expression, sexual orientation, age,
genetic information, religion, disability, medical condition,
pregnancy, marital status, family status, veteran status, or any
other characteristic protected by law. Electronic Arts also makes
workplace accommodations for qualified individuals with
disabilities as required by applicable law.
Keywords: Electronic Arts, East Point , VFX Director - skate. (remote / hybrid), Executive , Atlanta, Georgia
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